Post-Apocalyptic RPG forums

Development => Graphics => Topic started by: mvBarracuda on April 08, 2009, 04:45:31 PM



Title: Portfolio thread for interested artists
Post by: mvBarracuda on April 08, 2009, 04:45:31 PM
Interested artists can post links to their portfolio in here!


INSTRUCTIONS: All interested artists !
A) Post in this thread a link to your portfolio and a couple of images as samples of your work (for the lazy ones, who do not feel like clicking through alien websites)
B) OR start a new Topic at the Graphics forum titled as follows:
  Portfolio - *your name here*


I'll start with one 3d modeler who recently sent me a mail. Let's hope he gets involved, looks quite good to me :-)

Scott's portfolio:
http://bewilderbug.com/


Title: Re: Portfolio thread for interested artists
Post by: maximinus on April 08, 2009, 05:23:40 PM
(http://www.bewilderbug.com/images/portfolio/scotths_mml_cafe.jpg)

looks great to me, +1 to hoping he gets involved!


Title: Re: Portfolio thread for interested artists
Post by: maximinus on April 08, 2009, 05:25:02 PM
(it's all on level, so he'll understand the current status of PARPG as well  ;))


Title: Re: Portfolio thread for interested artists
Post by: shrew81 on April 28, 2009, 03:40:53 PM
Hello, my name is Eli and I am officially working on the game now. ;D
thought id put up my porfolio anyways

http://sites.google.com/site/cg3deli/

cheers!


Title: Re: Portfolio thread for interested artists
Post by: maximinus on May 01, 2009, 05:11:20 PM
Your artwork looks great, as I said before. Glad that you are part of the team!


Title: Re: Portfolio thread for interested artists
Post by: bhayden on May 11, 2009, 09:36:06 AM
All you kids with your artistic talents... I'm jealous! ;) Seriously, though, I like what I see!


Title: Re: Portfolio thread for interested artists
Post by: dazdaryl on June 09, 2009, 04:21:37 AM
hi i've got a sketchbook over at conceptart.org http://conceptart.org/forums/showthread.php?t=140573&highlight=dazdaryl


Title: Re: Portfolio thread for interested artists
Post by: maximinus on June 09, 2009, 04:34:11 AM
That fish is great! Good work.


Title: Re: Portfolio thread for interested artists
Post by: mvBarracuda on June 09, 2009, 08:05:54 AM
Looks good to me :-) I really liked the guy who said: "GUNS"; made me smile.


Title: Re: Portfolio thread for interested artists
Post by: d3rail3d on August 06, 2009, 08:37:52 PM
I only just registered today, so, I'm not a part of the team yet. But I'd love to lend what ever talents I have that may be useful to the project. here is my online gallery.

www.darolle.com (http://www.darolle.com)

I also do 3D but i only know 3D Max and a little Z Brush. If Blender can import .obj files I can help with props and environment assets later in the development cycle. Honestly though, 2d is where my heart is...

And can any of the devs point me to a current time line for the game? I understand people are still being gathered, but I just wanted to get a general idea of the out look and organization progression.

Like I said in my introduction thread post, I really just want to work on a project to build on my portfolio and experience (and for the fun of the process).

Cheers


Title: Re: Portfolio thread for interested artists
Post by: mvBarracuda on August 06, 2009, 08:46:08 PM
What kind of timeline are you looking for? Something like a story / setting timeline (what happened when, when did game history branch off of real history?


Title: Re: Portfolio thread for interested artists
Post by: d3rail3d on August 06, 2009, 09:30:59 PM
I posted that before I did any real digging, but I meant your outlook for when you were shooting on seeing the game development reach certain milestones. I can see you guys are still working out the story, so I'm guessing you'll want to work on that once you have a better idea of the scope of the project.

But, now that you mention it, a time line of the back story setting in one place would be nice. Anything more or less concrete so far. I just don't think I have time to cobble through all the ideas from the different threads going back to the start of the project. Heh. I think you mentioned elsewhere there were two main directions the game may wind up going. Anyone summarized the two of them yet?


Title: Re: Portfolio thread for interested artists
Post by: d3rail3d on August 06, 2009, 09:33:46 PM
I'm looking through the writing section of the wiki now...


Title: Re: Portfolio thread for interested artists
Post by: mvBarracuda on August 06, 2009, 09:42:39 PM
I posted that before I did any real digging, but I meant your outlook for when you were shooting on seeing the game development reach certain milestones. I can see you guys are still working out the story, so I'm guessing you'll want to work on that once you have a better idea of the scope of the project.
We have no hard deadlines in this sense but there are milestones defined. The main problem is that we got a bunch of different roadmaps right now. There has been a general one written by me:
http://wiki.parpg.net/Roadmap

There is a more detailed list of tasks for milestone 1 here:
http://wiki.parpg.net/Milestone_1

However these roadmaps need updating. We would especially need feedback from each department what they think are realistic goals for milestone 1. So far the programming department came up with a more detailed and updated roadmap, but I'm hoping that the other departments will get inspired and come up with a similar plan:
http://wiki.parpg.net/Programming_Roadmap

We should discuss the different roadmaps at some point. Right now the situation is a bit confusing, especially to new developers who just joined the project, sorry for that.


Title: Re: Portfolio thread for interested artists
Post by: qubodup on August 16, 2009, 01:16:24 AM
tidbit (who is not interested in joining teams, but likes to help out now and again) is in the process of modelling some props after I suggested (http://tidb1t.deviantart.com/journal/26500870/) that he could do some work for PARPG.
(http://img33.imageshack.us/img33/3952/screenxer.th.jpg) (http://img33.imageshack.us/i/screenxer.jpg/)


Title: Re: Portfolio thread for interested artists
Post by: Border on August 16, 2009, 03:24:23 AM
hey thats some of my concept, cool!


Title: Re: Portfolio thread for interested artists
Post by: qubodup on August 16, 2009, 11:01:43 PM
tidbit (who is not interested in joining teams, but likes to help out now and again) is in the process of modelling some props after I suggested (http://tidb1t.deviantart.com/journal/26500870/) that he could do some work for PARPG.
(http://img33.imageshack.us/img33/3952/screenxer.th.jpg) (http://img33.imageshack.us/i/screenxer.jpg/)
hey thats some of my concept, cool!
With some textures!
(http://img220.imageshack.us/img220/7069/screenpxb.th.jpg) (http://img220.imageshack.us/i/screenpxb.jpg/)


Title: Re: Portfolio thread for interested artists
Post by: mvBarracuda on August 17, 2009, 12:39:27 AM
Looks cool to me :-) Thanks for posting qubodup.


Title: Re: Portfolio thread for interested artists
Post by: qubodup on August 17, 2009, 11:19:16 PM
one more
(http://img14.imageshack.us/img14/6008/clipboard01hwf.th.jpg) (http://img14.imageshack.us/i/clipboard01hwf.jpg/)
the radiotion sign might be a bit over-the-top :)


Title: Re: Portfolio thread for interested artists
Post by: shevegen on August 19, 2009, 01:34:33 AM
I do have one question, because I notice that models usually are in perfect shape. How are damaged buildings done? Would one just apply a different texture on it, or model holes, carvings etc... into the 3D model?


Title: Re: Portfolio thread for interested artists
Post by: Border on August 19, 2009, 02:30:05 AM
it would need to be modeled since texture damage wont be very visible from the camera view.


Title: Re: Portfolio thread for interested artists
Post by: qubodup on August 20, 2009, 06:00:45 PM
tidbit released his models: http://opengameart.org/node/2577


Title: Re: Portfolio thread for interested artists
Post by: mvBarracuda on October 23, 2009, 01:07:14 PM
Portfolio of interested 3d artist: http://www.moddb.com/members/mythander

I've sent him an email and hinted him towards the introduce yourself board. Hopefully he decides to get involved.


Title: Re: Portfolio thread for interested artists
Post by: shevegen on October 23, 2009, 03:56:59 PM
Btw should we use http://opengameart.org/node/2577 for something? I guess it could be part of the mall.

Is it in PARPG svn?


Title: Re: Portfolio thread for interested artists
Post by: mvBarracuda on October 23, 2009, 09:41:04 PM
It's not in SVN shevy. If we find a place for it, sure, I don't know why we should't use it. On the other hand the models are rather low poly so maybe we could rather use some more detailed models if we need such objects?


Title: Re: Portfolio thread for interested artists
Post by: shevegen on October 24, 2009, 04:40:58 PM
Hmmm good point about the low poly...

I see that qubodup was last active on 11.october so perhaps he is not completely inactive


Title: Re: Portfolio thread for interested artists
Post by: Gaspard on October 29, 2009, 07:56:28 AM
About the artists submitting the portfolios - It's not bad or anything, but I think I'm starting to see a trend that whenever an artist just posts a portfolio link, they have a larger likelyhood of disappearing altogether.

So I propose that any concept-y artist who's actually interested in joining the PARPG art team, should also post 1 or 2 drawings-paintings specifically done for PARPG, doesn't have to be anything fancy and they could look for inspiration at the Wiki Techdemo articles at this point and other similar articles later.

3D artists, likewise, should model something, nothing fancy again, but there should be enough stuff listed at the wiki, there's a desperate need for scenery items already. Most of those who stayed got cracking on something of their own and PARPG straight on.

You do that and, well, you're pretty much on the team :)


Title: Re: Portfolio thread for interested artists
Post by: shevegen on November 01, 2009, 02:25:42 AM
Good idea, let's try that.

I think the most important thing is that the artists should speak a little bit more - not everyone is like Gaspard who writes a lot of stuff on the forum. ;)

If you see a victim, shout loudly I am gonna join and together we get them INTO PARPG hehe

It very much depends on the guy though, the "EGO" guy for example jumped right into forum, IRC _and_ used google sketchup whereas others just are silent after posting once or twice...